Wednesday, August 28, 2019

089 #RPGaDay2019 Week 4

Call in from TJ Drennon of the satirical Malodorous Miasma Meltdown and Occult Orifice Outrage podcasts.

  • 22 Lost
    • Lord Alfred Tennyson In Memorium - misquoted
    • Better to have loved a character and lost, then never to have loved at all. Even worse is losing a character you never even liked!
    • Loved and lost characters are the residue of our fun. Old character sheets. Old dungeon maps.
  • 23 Surprise!!
  • 24 Triumph
    • A great way to introduce a world would be to show an emperor, king, or general returning in a Roman-style triumphal procession of subjugated enemies, treasures, and exotic beasts ...
  • 25 Calamity
    • And then calamity strikes to kick things into action. A dangerous beast breaks loose from his binding spells! An assassination or heist is attempted!
  • 26 Idea
    • Who invented role-playing? Who invented D&D? The arguments over ideas is tiresome. Two things. 1. There is plenty of credit to go around and  many, many hands were involved. 2. Ideas are amazing and necessary for innovation, but so is execution.
    • The timeline as I understand it from my reading. 
    • Kriegsspeil 1812 first wargame. Strategos 1880 emphasizes certain aspects of the referee. HG Wells publishes Little Wars in 1913, for the first time turns wargaming into something you do for fun, with toys, not military training. Avalon Hill founded in 1952 makes wargaming popular and starts The General wargaming magazine in 1964. David Wesely in 1967 writes Strategos-N and runs the first Brauenstein game, solidifies the notion of try-anything role-playing and adjudication. 1970 Len Patt writes fantasy wargame rules for NEWA. 1971 Gary Gygax and Jeff Perrin release Chainmail and Arneson runs first fantasy Brauenstein game — Blackmoor — inventing dungeon crawling, classes, leveling up, etc. Dave Arneson gives his notes to Gygax, who then codifies and develops the ideas into the first D&D rules set, which is released with both of their names on it in 1974. 
  • 27 Suspense
    • Suspense hangs on two things, foreshadowing and cost. Characters (or more accurately players) need to see what’s coming, or guess at it, and wonder when and what it will cost.
    • Dramatic irony, 2002 Toby Maguire Spiderman. Green Goblin!
  • 28 Love
    • "I love you man..." sloppy remarks.

No comments:

Post a Comment