Discussing facets of cards used in game design:
- Hidden Information, Face Up/Down
- Suits and Trump: spades, hearts, clubs, diamonds / swords, cups, staves, pentacles or coins
- Value: numbers to add, subtract, compare
- Court: face (King, Queen, Jack) vs. numbered cards
- Orientation: some cards have a right-side up.
- Card Counting
Examples Mentioned
- ORE (One Roll Engine)
- Don't Rest Your Head
- Hanabi
- Magic the Gathering
- That dinosaur game ... Trias! (took me 30 minutes to find it)
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