Friday, October 2, 2020

161 More on Spell Effects and Kriegsspiel

This episode features some great call ins from Judd of Daydreaming About Dragons and Joe of the Hindsightless podcasts. I spend a bit of time talking about engaging with fiction and projecting one's self into fictional worlds. Then Barney of Loco Ludus calls in to talk Kriegsspiel and cultural stereotypes. I mention Playing At the World, an amazing Kriegsspiel table, David Wesley, the Bruanstein game, Strategos.

Thursday, September 24, 2020

160 Spell Effects and Free Kriegspiel

Part 1: thoughts on adjudicating in-game effects literally or adjusting them to the fiction. Part 2: thoughts on the Free Kriegspiel Revolution. Stuff mentioned: Old School Essentials, The Glatisant.

Tuesday, September 15, 2020

159 Reading Corner - Best of SF

Readings from the foreword to The Best of Science Fiction, an anthology from 1946. Edited by Groff Conklin, published by Crown.

Wednesday, September 9, 2020

158 Tell Me About Your Character w/JJ

JJ and I talk about character arcs from generation to transformation. The context is a 12 session campaign of the Marvel Superhero Adventure Game with 1 GM and 4 players. We cover topics like card-based mechanics, "comic book frame narrative," switching gears from physical to digital play, fictional positioning, super hero style transformations, etc.

Saturday, August 29, 2020

156 Ride On #RPGaDay2020

The last five words of #RPGaDay2020: Favour, Close, Ride, Portal, Experience. Things mentioned: Old School Essentials, D&D 5e, Marvel Superhero Adventure Game, Rakka's Raiders (in the Plundergrounds Zine bundle), Lord of the Rings, Narnia, Dungeon World.

Thursday, August 27, 2020

Sunday, August 23, 2020

154 Not So Rare #RPGaDay2020

Stream-of-consciousness riffing on the words Rare, Edge, Humor, Lever, and Strange. Things mentioned: Ghosts of Saltmarsh, Over the Edge, The Great Slow Kings by Roger Zelazny.

Wednesday, August 19, 2020

152 Framed! #RPGaDay2020

The who, what, when, where, and why of framing scenes. Giving dramatic moments space. Finding comfort in rpg prep. Getting past the "meet at the inn" moment. The mythical nature of towers. Clues for investigation shouldn't be subtle, and sometimes it's fun to investigate without purpose. Push was a cool movie and I wrote a game about it that worked on the "loner" character problem. Childe Roland to the Dark Tower came! Librivox - etext.

Saturday, August 8, 2020

151 Shades of #RPGaDay2020

#RPGaDay2020 continues. Sorry about the audio issues! Shade - don't throw it! Light - Safer Fantasy Crafting says 'rules light is both Kindergarten and Ph.D. role-playing.' Want - to not want! Old School Essentials Advanced and Dicey Times. Stack - people like to stack things, designs should give gamers things to stack. Messages - leave your characters meaningful in-world messages! Rest - is unsatisfying if it is simply a reset mechanic. Make them into scenes? Banner - people love to show their allegiances, so characters/NPCs in game worlds should have lots of banners, badges of office, patches, etc. Gygax 75 challenge podcasts and booklet.