Friday, May 22, 2020

Thursday, May 21, 2020

137 Chaos vs. Law, Leaky Vessels, Rungood, etc.

Friday, May 15, 2020

136 Catching Up


Lonely Adventurer
"The "fantasy world" is actually a derelict O'Neill cylinder that suffered a calamity a thousand years ago. So it's a miles long/wide hexagonal box, full of tiny hexes inside. 
The residents don't understand that they are on a space station, though there is much lore and myth about the artificial nature of their world. 
No matter where you stand the ground is always sloping up and away from you, so they call the place The Perpetual Valley."

What the hell, Lonely? Way to show us all up!

Rob A.

Rob's Page 1

Rob's Surrounding Area

Rob's Dungeon

Rob's Town

Shane Ward
Shane's Surrounding Area



Thursday, May 7, 2020

135 Bringing the Tactile to the Virtual

Listen to the episode. 

In which I ruminate on re-creating the feel of a face-to-face game in a virtual table top, how and why.


Tuesday, May 5, 2020

134 It's All in the Cards

Listen to the episode. 

Discussing facets of cards used in game design:

  • Hidden Information, Face Up/Down
  • Suits and Trump: spades, hearts, clubs, diamonds / swords, cups, staves, pentacles or coins
  • Value: numbers to add, subtract, compare
  • Court: face (King, Queen, Jack) vs. numbered cards
  • Orientation: some cards have a right-side up.
  • Card Counting

Examples Mentioned

Wednesday, April 29, 2020

133 Roses & Thorns

Listen to the episode.

This is a recording of our session 1 roses & thorns recap. We are playing The Marvel Super Hero Adventures Game (a.k.a. MSHAG, a.k.a. Marvel-Saga) from 1998.

Tuesday, April 28, 2020

132 The Oracle

Listen to the episode!

In this 'cast I talk about my latest release, a fiction/solo-roleplaying engine called The Oracle. You can get it and many of my other games at the page. IMO, the real value of this thing -- which borrows heavily from similar designs that have come before it -- is the portability and speed of it.

Friday, April 24, 2020

The Oracle

As heard on Loco Ludus ... my take on a GM Emulator is called The Oracle and you can find it on my page.

131 Gygax 75 Challenge Week 5

Listen to the episode.

JJ and I have our final discussion about the Gygax 75 challenge.

Get the booklet
Read about JJ's world build journey.
Read about mine.

Thursday, April 23, 2020

130 Gygax 75 Challenge Week 4

This is a conversation from a few months ago, but I was saving it for when I released the "final" version of the workbook, which I have.

Listen to the episode.

Read about JJ's world build journey.
Read about mine.
Use Watabu's medieval fantasy city generator.

Tuesday, April 21, 2020

129 Supers Session Zero

Listen to the episode.

Session Notes

View only access - work in progress!


I used some of these, modifying them as I went.

Becoming a team (choose one):

  • You were formed by, and are under the oversight of a government agency. What is the agency’s name? Is it an agency known to the public? Why don’t you fully trust them?
  • You were all recruited by another superhero, who is now dead. Who were they? How did they die?
  • A private benefactor gathered you all and gave you funding, a headquarters, and a mission. How did this person become fabulously wealthy? To what did they choose to dedicate their wealth (what’s the mission) and what major event in their life was the cause?

Team dynamics:

  • Which of you is most likely to want to leave the team and go it alone?
  • Which of you thinks of themself as the leader of the team? The heart? The brains?
  • Which of you worries most about carrying your weight in the team?
  • Which of you is worried that the others will find out about your secret and/or past?
  • Each of you name one person who is important to you outside of your superhero circle.
  • One of you has a tie to another supers team. What is the relationship there?

Your headquarters:

  • Where, geographically, is it located?
  • Is it hidden, or public? Is it hiding in plain sight?
  • Do you go up or down to get to the most important spaces/rooms?
  • What is the first line of security for your lair?
  • What do you have of value there?
  • How are you alerted to trouble, and what are the blind spots of this warning system?
  • What is your private room like? What unusual feature does it have or what items in it telegraph your personality?